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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FSkeletalMeshLODInfo
Syntax
UPROPERTY (EditAnywhere, Category=SkeletalMeshLODInfo, Meta=(DisplayName="LOD Hysteresis"))
float LODHysteresis
Remarks
Used to avoid 'flickering' when on LOD boundary. Only taken into account when moving from complex->simple.