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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FSkeletalMeshLODGroupSettings
Syntax
UPROPERTY (EditAnywhere, Category=Reduction, Meta=(UIMin="0.0", ClampMin="0.0"))
float WeightOfPrioritization
Remarks
How much to consideration to give BonesToPrioritize and SectionsToPrioritize. The weight is an additional vertex simplification penalty where 0 means nothing.