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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FSkeletalMeshAreaWeightedTriangleSampler
- FWeightedRandomSampler::GetWeights()
- FSkeletalMeshAreaWeightedTriangleSampler::GetWeights()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
Include | #include "Engine/SkeletalMeshSampling.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshSampling.cpp |
virtual float GetWeights
(
TArray < float > & OutWeights
)
Remarks
Gets the weight of all elements and returns their sum.