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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FSkeletalMaterial
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
Include | #include "Engine/SkinnedAssetCommon.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkinnedAssetCommon.cpp |
static void DeclareCustomVersions
(
FArchive & Ar
)