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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
Include | #include "Engine/SkinnedAssetCommon.h" |
Syntax
USTRUCT (BlueprintType )
struct FSkeletalMaterial
Variables
Type | Name | Description | |
---|---|---|---|
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FName | ImportedMaterialSlotName | This name should be use when we re-import a skeletal mesh so we can order the Materials array like it should be |
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TObjectPtr< UMaterialInterface > | MaterialInterface | |
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FName | MaterialSlotName | This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology change |
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FMeshUVChannelInfo | UVChannelData | Data used for texture streaming relative to each UV channels. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSkeletalMaterial
(
UMaterialInterface* InMaterialInterface, |
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FSkeletalMaterial
(
UMaterialInterface* InMaterialInterface, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | DeclareCustomVersions
(
FArchive& Ar |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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bool | bEnableShadowCasting_DEPRECATED | |
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bool | bRecomputeTangent_DEPRECATED |