Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > FSectionReference
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
Include | #include "Engine/SkinnedAssetCommon.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkinnedAssetCommon.cpp |
const FSkelMeshSection * GetMeshLodSection
(
const FSkeletalMeshLODModel & LodModel
) const