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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FSeamlessTravelHandler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
bool StartTravel
(
UWorld * InCurrentWorld,
const FURL & InURL
)
Remarks
Starts traveling to the given URL. The required packages will be loaded async and Tick() will perform the transition once we are ready whether or not we succeeded in starting the travel
Parameters
Name | Description |
---|---|
InURL | the URL to travel to |