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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Syntax
class FSeamlessTravelHandler
Remarks
Class that encapsulates seamless world traveling
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | CancelTravel () |
Cancels transition in progress |
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FString | ||
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const UWorld * | ||
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bool | ||
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bool | ||
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void | SetPauseAtMidpoint
(
bool bNowPaused |
Turns on/off pausing after loading the transition map only valid during travel, before we've started loading the final destination |
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bool | StartTravel
(
UWorld* InCurrentWorld, |
Starts traveling to the given URL. |
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UWorld * | Tick () |
Ticks the transition; handles performing the world switch once the required packages have been loaded |