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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include | #include "Engine/Engine.h" |
Syntax
USTRUCT ()
struct FScreenMessageString
Remarks
On-screen debug message handling Helper struct for tracking on screen messages.
Variables
Type | Name | Description | |
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float | CurrentTimeDisplayed | The number of frames it has been displayed so far. |
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FColor | DisplayColor | The color to display the message in. |
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uint64 | Key | The 'key' for this message. |
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FString | ScreenMessage | The message to display. |
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FVector2D | TextScale | Scale of text |
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float | TimeToDisplay | The number of frames to display it. |
Constructors
Type | Name | Description | |
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