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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |
Syntax
struct FScopedRepContext
Constructors
Type | Name | Description | |
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FScopedRepContext
(
const FScopedRepContext& |
||
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FScopedRepContext
(
UNetConnection* InConnection, |
FScopedRepContext | |
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FScopedRepContext
(
UNetConnection* InConnection, |
Destructors
Type | Name | Description | |
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Operators
Type | Name | Description | |
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FScopedRepContext & | operator=
(
const FScopedRepContext& |
|
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FScopedRepContext & | operator=
(
FScopedRepContext&& |