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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FScopedMovementUpdate
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Engine/ScopedMovementUpdate.h |
Include | #include "Engine/ScopedMovementUpdate.h" |
void * operator new
(
size_t
)
Remarks
This class can only be created on the stack, otherwise the ordering constraints of the constructor and destructor between encapsulated scopes could be violated.