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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FScopedMovementUpdate
Type
typedef TArray < FHitResult , TInlineAllocator < 2 > > TScopedBlockingHitArray
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Engine/ScopedMovementUpdate.h |
Include | #include "Engine/ScopedMovementUpdate.h" |