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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FScopedMovementUpdate
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Engine/ScopedMovementUpdate.h |
Include | #include "Engine/ScopedMovementUpdate.h" |
Source | /Engine/Source/Runtime/Engine/Private/Engine/ScopedMovementUpdate.cpp |
bool IsTransformDirty() const
Remarks
Returns true if the Component's transform differs from that at the start of the scoped update.