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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FScopedMovementUpdate
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Engine/ScopedMovementUpdate.h |
Include | #include "Engine/ScopedMovementUpdate.h" |
bool IsDeferringUpdates() const
Remarks
Return true if deferring updates, false if updates are applied immediately.