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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FScopedMovementUpdate
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Engine/ScopedMovementUpdate.h |
Include | #include "Engine/ScopedMovementUpdate.h" |
Source | /Engine/Source/Runtime/Engine/Private/Engine/ScopedMovementUpdate.cpp |
TOptional < TOverlapArrayView > GetOverlapsAtEnd
(
class UPrimitiveComponent & PrimComponent,
TInlineOverlapInfoArray & OutEndOverlaps,
bool bTransformChanged
) const
Remarks
Fills in the list of overlaps at the end location (in EndOverlaps). Returns pointer to the list, or null if it can't be computed.