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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FScopedMovementUpdate
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Engine/ScopedMovementUpdate.h |
Include | #include "Engine/ScopedMovementUpdate.h" |
Syntax
enum EOverlapState
{
eUseParent,
eUnknown,
eIncludesOverlaps,
eForceUpdate,
}
Values
Name | Description |
---|---|
eUseParent | |
eUnknown | |
eIncludesOverlaps | |
eForceUpdate |