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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FRotationConversionCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
FORCEINLINE_DEBUGGABLEFQuat RotatorToQuat_ReadOnly
(
const FRotator & InRotator
) const
Remarks
Convert a FRotator to FQuat. Uses the cached conversion if possible, but does NOT update the cache if there was no match.