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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
struct FRotationConversionCache
Remarks
Struct for caching Quat<->Rotator conversions.
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FORCEINLINE_DEBUGGABLEFQuat | Return the cached Quat. | |
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FORCEINLINE_DEBUGGABLEFRotator | Return the cached Rotator. | |
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FORCEINLINE_DEBUGGABLEFRotator | NormalizedQuatToRotator
(
const FQuat& InNormalizedQuat |
Version of QuatToRotator when the Quat is known to already be normalized. |
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FORCEINLINE_DEBUGGABLEFRotator | NormalizedQuatToRotator_ReadOnly
(
const FQuat& InNormalizedQuat |
Version of QuatToRotator when the Quat is known to already be normalized. |
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FORCEINLINE_DEBUGGABLEFRotator | QuatToRotator
(
const FQuat& InQuat |
Convert a FQuat to FRotator. |
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FORCEINLINE_DEBUGGABLEFRotator | QuatToRotator_ReadOnly
(
const FQuat& InQuat |
Convert a FQuat to FRotator. |
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FORCEINLINE_DEBUGGABLEFQuat | RotatorToQuat
(
const FRotator& InRotator |
Convert a FRotator to FQuat. |
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FORCEINLINE_DEBUGGABLEFQuat | RotatorToQuat_ReadOnly
(
const FRotator& InRotator |
Convert a FRotator to FQuat. |
Operators
Type | Name | Description | |
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FRotationConversionCache & | operator=
(
const FRotationConversionCache& Other |