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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h |
Include | #include "Engine/DemoNetDriver.h" |
Syntax
USTRUCT ()
struct FRollbackNetStartupActorInfo
Remarks
Information about net startup actors that need to be rolled back by being destroyed and re-created
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UObject > | Archetype | |
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FName | LevelName | |
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FVector | Location | |
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FName | Name | |
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TArray< TObjectPtr< UObject > > | ObjReferences | |
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TSharedPtr< FRepState > | RepState | |
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FRotator | Rotation | |
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FVector | Scale3D | |
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TMap< FString, TSharedPtr< FRepState > > | SubObjRepState |
Functions
Type | Name | Description | |
---|---|---|---|
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void | CountBytes
(
FArchive& Ar |