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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
Include | #include "Engine/ReplicatedState.h" |
Syntax
USTRUCT ()
struct FRigidBodyState
Remarks
Describes the physical state of a rigid body.
Variables
Type | Name | Description | |
---|---|---|---|
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FVector_NetQuantize100 | AngVel | |
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uint8 | Flags | |
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FVector_NetQuantize100 | LinVel | |
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FVector_NetQuantize100 | Position | |
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FQuat | Quaternion |
Constructors
Type | Name | Description | |
---|---|---|---|
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