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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT ()
struct FResponseChannel
Remarks
Describes response for a single collision response channel
Variables
Type | Name | Description | |
---|---|---|---|
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FName | Channel | This should match DisplayName of ECollisionChannel Meta data of custom channels can be used as well |
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TEnumAsByte< enum ECollisionResponse > | Response | Describes how the channel behaves |
Constructors
Type | Name | Description | |
---|---|---|---|
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FResponseChannel
(
FName InChannel, |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FResponseChannel& Other |