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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
Include | #include "Engine/Level.h" |
Syntax
USTRUCT ()
struct FReplicatedStaticActorDestructionInfo
Remarks
Stored information about replicated static/placed actors that have been destroyed in a level. This information is cached in ULevel so that any net drivers that are created after these actors are destroyed can access this info and correctly replicate the destruction to their clients.
Variables
Type | Name | Description | |
---|---|---|---|
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FVector | DestroyedPosition | |
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FString | FullName | |
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TObjectPtr< UClass > | ObjClass | |
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TWeakObjectPtr< UObject > | ObjOuter | |
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FName | PathName |