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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FRepMovement
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
Include | #include "Engine/ReplicatedState.h" |
Source | /Engine/Source/Runtime/Engine/Private/Engine/ReplicatedState.cpp |
bool NetSerialize
(
FArchive & Ar,
class UPackageMap * Map,
bool & bOutSuccess
)