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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FRepMovement
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
Include | #include "Engine/ReplicatedState.h" |
Syntax
static int32 EnableMultiplayerWorldOriginRebasing = 0;
Remarks
True if multiplayer rebasing is enabled, corresponds to p.EnableMultiplayerWorldOriginRebasing console variable
If true, origin rebasing is enabled in multiplayer games, meaning that servers and clients can have different local world origins.