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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
Include | #include "Engine/ReplicatedState.h" |
Syntax
USTRUCT ()
struct FRepAttachment
Remarks
Handles attachment replication to clients.
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class USceneComponent > | AttachComponent | Specific component we are attached to |
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TObjectPtr< class AActor > | AttachParent | Actor we are attached to, movement replication will not happen while AttachParent is non-nullptr |
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FName | AttachSocket | Specific socket we are attached to |
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FVector_NetQuantize100 | LocationOffset | Location offset from attach parent |
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FVector_NetQuantize100 | RelativeScale3D | Scale relative to attach parent |
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FRotator | RotationOffset | Rotation offset from attach parent |
Constructors
Type | Name | Description | |
---|---|---|---|
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