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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FReflectionCaptureMapBuildLegacyData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
Include | #include "Engine/MapBuildDataRegistry.h" |
bool IsDefault()
Remarks
Determine if this annotation is the default true is this is a default annotation