Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > FRadialDamageParams
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/DamageEvents.h |
Include | #include "Engine/DamageEvents.h" |
float GetMaxRadius() const
Remarks
Return outermost radius of the damage area. Protects against malformed data.