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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FRadialDamageEvent
- FDamageEvent::IsOfType()
- FRadialDamageEvent::IsOfType()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/DamageEvents.h |
Include | #include "Engine/DamageEvents.h" |
virtual bool IsOfType
(
int32 InID
) const