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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FRadialDamageEvent
- FDamageEvent::GetBestHitInfo()
- FRadialDamageEvent::GetBestHitInfo()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/DamageEvents.h |
Include | #include "Engine/DamageEvents.h" |
Source | /Engine/Source/Runtime/Engine/Private/Engine/DamageEvents.cpp |
virtual void GetBestHitInfo
(
AActor const * HitActor,
AActor const * HitInstigator,
FHitResult & OutHitInfo,
FVector & OutImpulseDir
) const
Remarks
Simple API for common cases where we are happy to assume a single hit is expected, even though damage event may have multiple hits.