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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FRadialDamageEvent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/DamageEvents.h |
Include | #include "Engine/DamageEvents.h" |
Syntax
static const int32 ClassID = 2;
Remarks
ID for this class. NOTE this must be unique for all damage events.