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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FRK4SpringInterpolatorUtils::IsValidValue
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SpringInterpolator.h |
Include | #include "Engine/SpringInterpolator.h" |
namespace FRK4SpringInterpolatorUtils
{
static bool FRK4SpringInterpolatorUtils::IsValidValue
(
float Value,
float MaxAbsoluteValue
)
}