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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ControlChannel.h |
Include | #include "Engine/ControlChannel.h" |
Syntax
struct FQueuedControlMessage
Remarks
A queued control channel message
Variables
Type | Name | Description | |
---|---|---|---|
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uint32 | CountBits | The bit size of the message |
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TArray< uint8 > | Data | The raw message data |
Constructors
Type | Name | Description | |
---|---|---|---|
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Base constructor |