Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPrimaryAssetTypeInfo
Syntax
UPROPERTY (EditAnywhere, Category=AssetType)
bool bIsEditorOnly
Remarks
If true this type will not cause anything to be cooked; the AssetManager will use instances of this type to define chunk assignments and NeverCook rules, but will ignore AlwaysCook rules. Assets labeled by instances of this type will need to be reference by another PrimaryAsset, or by something outside the AssetManager, to be cooked.