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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPrimaryAssetTypeInfo > FPrimaryAssetTypeInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
Include | #include "Engine/AssetManagerTypes.h" |
FPrimaryAssetTypeInfo
(
FName InPrimaryAssetType,
UClass * InAssetBaseClass,
bool bInHasBlueprintClasses,
bool bInIsEditorOnly,
TArray < FDirectoryPath > && InDirectories,
TArray < FSoftObjectPath > && InSpecificAssets
)