Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPrimaryAssetTypeInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
Include | #include "Engine/AssetManagerTypes.h" |
void SetAssetBaseClass
(
const TSoftClassPtr < UObject > & InAssetBaseClass
)
Remarks
Set the base class, only possible before runtime data is filled in