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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPrimaryAssetTypeInfo > GetDirectories
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
Include | #include "Engine/AssetManagerTypes.h" |
TArray < FDirectoryPath > & GetDirectories()
Remarks
Modify the config version of directories to scan, only possible before runtime data is filled in