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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPrimaryAssetTypeInfo > GetDirectories
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
Include | #include "Engine/AssetManagerTypes.h" |
const TArray < FDirectoryPath > & GetDirectories() const
Remarks
Access the config version of directories to scan, may be empty for runtime-added types