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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPrimaryAssetTypeInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
Include | #include "Engine/AssetManagerTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/AssetManagerTypes.cpp |
void FillRuntimeData
(
bool & bIsValid,
bool & bBaseClassWasLoaded
)
Remarks
Fills out transient variables based on parsed ones. Sets status bools saying rather data is valid, and rather it had to synchronously load the base class