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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerSettings.h |
Include | #include "Engine/AssetManagerSettings.h" |
Syntax
USTRUCT ()
struct FPrimaryAssetRulesOverride
Remarks
Simple structure to allow overriding asset rules for a specific primary asset. This can be used to set chunks
Variables
Type | Name | Description | |
---|---|---|---|
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FPrimaryAssetId | PrimaryAssetId | Which primary asset to override the rules for |
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FPrimaryAssetRules | Rules | What to overrides the rules with |