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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPrimaryAssetRules
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
Include | #include "Engine/AssetManagerTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/AssetManagerTypes.cpp |
void OverrideRules
(
const FPrimaryAssetRules & OverrideRules
)
Remarks
Override non-default rules from an override struct.