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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPrimaryAssetCookRuleUnion
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
Include | #include "Engine/AssetManagerTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
EPrimaryAssetCookRule GetRule
(
TOptional < TTuple < FPrimaryAssetId , FPrimaryAssetId > > * OutConflictIds
)
Remarks
Get the result of the unions up to this point. If OutConflictIds is non-null, it will be cleared if there are no conflicts, and will be set to the Ids that have a conflict between inclusion and exclusion.