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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
Include | #include "Engine/AssetManagerTypes.h" |
Syntax
struct FPrimaryAssetCookRuleUnion
Remarks
Merges CookRules from multiple managers to decide the final CookRule for an asset they manage.
Functions
Type | Name | Description | |
---|---|---|---|
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EPrimaryAssetCookRule | GetRule
(
TOptional< TTuple< FPrimaryAssetId, FPrimaryAssetId > >* OutConflictIds |
Get the result of the unions up to this point. |
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void | UnionWith
(
EPrimaryAssetCookRule CookRule, |
Add the information from another manager to the Union. |