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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPrecomputedVisibilityHandler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
Include | #include "Engine/Level.h" |
Source | /Engine/Source/Runtime/Engine/Private/Level.cpp |
void UpdateScene
(
FSceneInterface * Scene
) const
Remarks
Sets this visibility handler to be actively used by the rendering scene.