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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPrecomputedVisibilityHandler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
Include | #include "Engine/Level.h" |
Source | /Engine/Source/Runtime/Engine/Private/Level.cpp |
void ApplyWorldOffset
(
const FVector & InOffset
)
Remarks
Shifts origin of precomputed visibility volume by specified offset