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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Rendering Features",
Meta=(Keywords="PostProcess", DisplayName="Post Process Materials"))
FWeightedBlendables WeightedBlendables
Remarks
Note: Adding properties before this line require also changes to the OverridePostProcessSettings() function and FPostProcessSettings constructor and possibly the SetBaseValues() method.
Allows custom post process materials to be defined, using a MaterialInstance with the same Material as its parent to allow blending. For materials this needs to be the "PostProcess" domain type. This can be used for any UObject object implementing the IBlendableInterface (e.g. could be used to fade weather settings).