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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, BlueprintReadWrite, Category="Color Grading|Temperature",
Meta=(DisplayName="Temperature Type", editcondition="bOverride_TemperatureType"))
TEnumAsByte < enum ETemperatureMethod > TemperatureType
Remarks
Selects the type of temperature calculation. White Balance uses the Temperature value to control the virtual camera's White Balance. This is the default selection. Color Temperature uses the Temperature value to adjust the color temperature of the scene, which is the inverse of the White Balance operation.