Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, BlueprintReadWrite, Category="Rendering Features|Ray Tracing Translucency",
Meta=(ClampMin="0.01", ClampMax="1.0", editcondition="bOverride_RayTracingTranslucencyMaxRoughness", DisplayName="Max Roughness"))
float RayTracingTranslucencyMaxRoughness
Remarks
Sets the maximum roughness until which ray tracing translucency will be visible (lower value is faster). Translucency contribution is smoothly faded when close to roughness threshold. This parameter behaves similarly to ScreenSpaceReflectionMaxRoughness.