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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, EditAnywhere, BlueprintReadWrite, Category="Path Tracing",
Meta=(ClampMin="0", ClampMax="100", editcondition="bOverride_PathTracingMaxBounces", DisplayName="Max. Bounces"))
int32 PathTracingMaxBounces
Remarks
Sets the path tracing maximum bounces