Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Path Tracing",
Meta=(editcondition="bOverride_PathTracingEnableDenoiser", DisplayName="Denoiser"))
uint32 PathTracingEnableDenoiser: 1
Remarks
Run the currently loaded denoiser plugin on the last sample to remove noise from the output. Has no effect if a plug-in is not loaded.