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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Path Tracing",
Meta=(editcondition="bOverride_PathTracingEnableReferenceAtmosphere", DisplayName="Reference Atmosphere"))
uint32 PathTracingEnableReferenceAtmosphere: 1
Remarks
Enables path tracing in the atmosphere instead of baking the sky atmosphere contribution into a skylight. Any skylight present in the scene will be automatically ignored when this is enabled.